#Fallout 4 motion sickness pc full
While I tested out both, I ultimately opted for direct or full locomotion as I wanted to be as immersed as possible, and you just don’t get that when you’re hopping and bampfing around the landscape like Nightcrawler. Butterfingers over here.įallout 4 VR includes a couple of locomotion options: direct movement and teleportation. It’s a surprising situation to say the least when a kind wastelander offers you a quest and thanks you profusely for helping their downtrodden family, then seconds later they’re screaming in terror and pain because they’re caught in an inadvertent firestorm from Mr. Now this wouldn’t be so bad if I didn’t have my molotov cocktails equipped and that was the button that releases them. And on more than one occasion I accidentally tapped the grip button while trying to steady the controller in my hand while clicking the right pad to turn. I’ve always found the buttons and trackpad on the Vive wands rather sensitive, so I found myself moving sometimes while trying to pull up the Pip-Boy if my thumb wasn’t directly in the center of the trackpad as you have to click the center of the left pad to bring up your nifty wrist computer. A minor annoyance, but it did break the seamless flow of the world I was expecting. I also found I had to back up slightly on occasion in order to position myself to pick up items that were highlighted even though they were registering as something I could manipulate. It takes a bit of getting used to and I wouldn’t call it completely intuitive by any means, but everything made sense and after just a bit of time I was wandering through and interacting with the world just fine.Īs Fallout 4 is a complex game, some controls are contextual depending on what you’re looking at or focused on at the moment, so you have to be careful when moving around quickly that you don’t accidentally start a conversation, pick up an item or inadvertently whack someone with your pistol. This means that some functions are a tap while others require you to hold down the same button for a longer period of time. Overall Bethesda did a great job mapping Fallout’s intricate control options to the Vive wands, but the controls can be a bit convoluted because of Vive’s lack of analog sticks and limited buttons. Don’t get me wrong, I prefer to play virtual reality games with full motion controls, but in a game as big as Fallout I was left wanting for a gamepad option on occasion simply because of fatigue issues after playing for hours. While a gamepad will register some button presses and trigger pulls, the analog sticks don’t move you and your hands don’t register in space when using a gamepad, so unless you’re content with standing in the same spot for hours waiting for enemies to slide up under your stationary gun before you take a shot, you’re not going to get much out of trying to play that way…you have to use motion controllers. The first thing you have to understand about Fallout 4 is that it was built specifically for the Vive head-mounted display (HMD) and accompanying Vive controllers. So for the purposes of this review, I’ll focus on how well the Fallout 4 experience translates to VR. I will say that as someone who has spent over 300 hours in the wasteland previously, I’m a fan. Since Fallout 4 has been out on other platforms for a couple of years, I’m not going to focus on the ins and outs of the game itself - there are plenty of resources you can read for that kind of background. Sure, a fetid, barren, war-pocked hellscape that serves as a constant reminder of loss and grief may not sound like the kind of place you’d want to spend dozens if not hundreds of hours, but I was giddy with excitement to strap on my Vive and explore The Commonwealth with my faithful German Shepherd companion by my side. I was sooooo excited to charge up my Power Armor, head into Boston and look a crazed Super Mutant right in the eye before I shot a Jangles the Moon Monkey at his face.
There aren’t many games I’ve played more than Fallout 4, so you might think I was over it when Bethesda announced it was bringing the wasteland to virtual reality last year.